If you decide to pledge final loyalty with the institute faction in fallout 4 then you will no longer be able to complete quests or contact allies of other factions.
Fallout 4 siding with the institute ending.
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There are four endings to fallout 4.
The only differences are who you can do quests for after the end clip.
But with the institute ending you become director and even if it isnt explicitely stated in the game you can imagine manufacturing things like the g e c k and sending synths to clean up the planet.
You will need to complete a.
All four factions will have been met by that time they are the brotherhood the minutemen the railroad and the institute.
To simplify it as much as possible you are always allied with the minutemen but when it comes to the other 3 whichever one you choose will be the only one you can continue to be allies with afterwards.
In this ending the brotherhood of steel destroys the railroad and the institute and the sole survivor is promoted to the position of sentinel.
Fallout 4 destroying the brotherhood siding with the institute aftermath mercenary mulluns.
The main story concludes once you reach the institute.
Disappointment at institute end game spoilers last night i reached the endof fallout 4 siding with the institute i destroyed both the brotherhood of steel and the railroad and pretty much had little to no lasting effect on my relationship with the minutemen.
But even with the organic synth project complete the institute did not rest on its laurels.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
There are no rewards to speak of for siding with any of the factions.
Work continues in other fields its sophistication increasing with every day.
Why the institute ending is good for the commonwealth pumatheories duration.
Even though their missions have been accomplished the brotherhood does not leave the commonwealth and continue with their other tasks.