It is also mentioned in the fallout 4 add ons far harbor and nuka.
Fallout 4 siding with the institute rewards.
If you sided with the institute they ll remain a travel destination and you ll be able to complete the side quests for any remaining faction that you don t destroy.
Eventually you will recieve a.
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Surely the institute gives you some badass science weapon or something and not just synth relay grenades.
Afterwards he will give you a quest which you must complete.
Probably the best reward comes from this ending but you have to kill off both the railroad and the brotherhood of steel.
There are no rewards to speak of for siding with any of the factions.
That s all of the endings for fallout 4.
The institute makes a small appearance in fallout 3 in the form of two of their members during the replicated man and the cit is mentioned in fallout.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
To simplify it as much as possible you are always.
To get anything from the institute you must save your the synth version of your son that little boy.
You won t lose any quest rewards by siding with the bos although you lose out on being able to buy synth relay grenades after the game is over and the opportunity to kill maxson and take his stuff.
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And the institute you get a power armor paint job which fittingly is in the traditional institute white and red.
There are no slides and nothing else every other story has its own ending you re free to explore the world afterward.
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In fact the only quest reward here you can t get if you side with the institute in the end is a t60 jumpjet which you can build yourself.